Monday, December 3, 2012

Things happening at the Leviathan Bridge

In East Bridge:   4th Month 13th Day PD.887

Leaky Pipe tavern on Terrace 4; a place for soldiers of fortune, bounty hunters, adventurers, treasure hunters, smugglers and the like.  
Sheriff Dunfrey often comes to the Leaky Pipe to ‘deputize’ people (for money or fame)

Regular citizens will come by the Leaky Pipe looking for people to do jobs they can’t or won’t.  

The criminal element is thick here but there is an understanding that nothing untoward is done while at the tavern else the regulars and power brokers that frequent it put the creator of any disturbance back in line.

The streets outside are not guaranteed to be quite as safe.

Current advertisements:
  • Missing Child - Jimmy Samuels, Human, 12, Last seen T30 Western Border Market
    • James and Betty Samuels T30
  • Missing Child - Penny Biggs, Elf, 8, Last seen Surface Wind Farm 21
    • Ian Biggs SWF 21
  • Wanted - Historic Texts regarding Underwater Exploration
    • Dr. Agnes Winding - EB University
  • Wanted - Historic Texts regarding Extraplanar Rift, PD.332
    • Private Collector - Drop Box 1312, EB Parcels, T40
  • Dead or Alive - Cliff “Gearhead” Yanick - for a string of merchant robberies and murders
    • Sheriff Dunfrey, EB, 5,000₱
  • Missing Children - Crystal and Owen Lester, Human, 11 and 7, Last seen T1 Fisheries housing
    • Stefan and Alice Lester, T1 Fisheries Housing
  • Wanted - Light casters or talents - any Church of the Followers of the White Hand
  • Dead or Alive - RedJack
    • EB Senate, 500,000₱

Monday, November 12, 2012

More updates

Just threw out a bunch more updates plus a hefty overhaul to the magic spell system.  Take a look.

Thursday, November 1, 2012

It's been a while

Things have started moving along again.   I've been fleshing out rules for RPGS and history and background notes for Leviathan Bridge.  We're started to attempt some actual play now in our normal gaming session.  Kind of exciting.

Monday, August 20, 2012

Magic items

Lots of them or do we have the characters attune themselves to items over time and save the magic for truly powerful and unique items?

Monday, July 23, 2012

It's an Illusion!

Illusions take different forms

-glamer changes appearances or perception
-phantasms are summoned illusions (illusion of a pack of wolves attacking the party!)
-nightmares would be direct assaults on the mind

I tossing around the idea of glamer and phanstasms getting a bonus or requiring some kind of bluff check from the caster.

Monday, June 25, 2012

Still alive

Powers and skills are causing me a headache.  Working on them.

Tuesday, May 29, 2012

Combat Alpha Test

It went really well and it was a nice way to break in the new Geek Chic table.

There were a few suggested changes and some tweaks that need to be made.  It's not quite ready for prime time but I think it will be soon enough.

Next task, skills and powers - whee!

Thursday, May 24, 2012

Updates and Comments

I've added an Updates file and a Comments/Suggestions file to the Google Docs share where the Leviathan Bridge and RPGS working docs are.

Please make use

Wednesday, May 23, 2012

No really, Magic!

Two types of magic use


Has ability to learn all the spell types


Has limited access to one spell type
Talents take an action to activate and then may be maintained by spending the FTG cost

Spell Effects - Combat

example 1:



Range: 20 ft FTG/REC: 2/2
Damage: 3 Secondary Effect: Burn for 1 VIT for 3 rounds

Range: 20 ft FTG/REC: 2/2
Effect: Shield - Melee attackers take 2 VIT damage for 5 rounds


Cost: 2 FTG/Round
Effect: Weapons gain Burn for 1 VIT for 3 rounds

example 2:



Range: 20 ft FTG/REC: 2/2
Damage: 3 Secondary Effect: Blind for 3 rounds

Range: 20 ft FTG/REC: 2/2
Effect: Heal 5 VIT or 1 WND
Declare VIT or WND heal before cast
Roll as if attacking PRE(caster) vs d20 to determine if the heal is a ‘Solid Hit’
A Solid Hit on a WND heal will heal caster PRE in VIT and 2 WND
Range: 20 ft FTG/REC: 4/2
Effect: +1 VIT per round for 5 rounds


Cost: 1 FTG/Round
Effect: +1 VIT per round and +1 WND per 10 rounds


It's been a while... I'm currently working on putting together the skeleton of the magic system. More to come this week!

Thursday, May 10, 2012

Monday, May 7, 2012

Further Progress

I'm finally working on getting everything out of my brain and into some documents.  I've asked some people to look over what I have and make comments and I'm willing to add more people to the list.

Any and all help is welcome.

Sunday, April 29, 2012

RPGS Ability Scores Concept

All ability scores range from 1 to 10 for the humanoid character races.  

(AGI) Agility

Agility is used mainly to determine a hit and also used to determine how hard you are to hit. Agility is also used for some skills.

(DEF) Defense

(END) Endurance

Endurance determines how long a character can carry on continuous action and how much of a beating they can take in combat.

(FTG) Fatigue Points

2x Endurance

(VIT) Vitality

2x Endurance

(WND) Wound Points

1x Endurance

(INT) Intelligence

Intelligence is used in skills and also for some combat actions that can apply a status to an enemy.

(PRE) Presence

Presence represents ‘strength’ of personality.  It is the main ability score for magic use and it is also used for some skills

(STR) Strength

Strength determines bonus damage for melee attacks and is used for some skills.  Strength also determines how much a character can carry.

Friday, April 20, 2012

RPGS Initiative concept

Initiative Order

Player and GM place their characters and monsters in the initiative queue wherever they desire with the lowest AGI+(speed?still deciding) score placing first, and the highest score placing last.

Sven AGI+SPD: 7
Ollie AGI+SPD: 5
Hjonmir AGI+SPD: 8
Goblins AGI+SPD: 4
  • Goblins have the lowest score so they place themselves in queue first

  • Ollie places himself next, being a ranged attacker, he wants to go before the goblins

  • Sven is a melee attacker and also wants to go before the goblins but wants to go after Ollie to give him a chance to clear some from range

  • Hjonmir is a caster and decides to go last to either mop up what’s left of the goblins or to heal his friends.  He places himself at the end of the queue.

  • Ollie will lead off each turn followed by Sven, then the goblins and Hjonmir will act last.

Any time during combat, a participant can remove themselves from the initiative queue.  While outside of the queue, the only actions available are move and defend.  At the beginning of any turn, a participant can place themselves back in the queue at any position.

Tuesday, April 17, 2012

Map 1

Simple map for the starting area for the Leviathan Bridge campaign world.